Open to Business Inquiries, Partnerships, Freelance & Collaboration
A small indie studio in Palm Bay, Florida, building original games and the 3D worlds inside them — design, art, and code, start to finish. Made in Blender 3D and Unreal Engine, and open to the right clients and partners.
Everything a game needs, under one roof — concept, art, code, and release. We build our own titles, and we take on client and collaboration work too.
We design and build games in Unreal Engine — the systems, the levels, and the moment-to-moment feel — then ship them on PC and mobile.
Modeled in Blender: characters, props, and full environments, stylized or realistic — built to hold up in real time.
30+ asset packs, tools, and generators already out on itch.io — reusable, game-ready, and put to work by other devs.
Live on Google Play with ads and in-app purchases wired in. We know the whole road — build, store, and revenue.
A selection of 3D art, environments, and in-engine work — realistic, stylized, and game-ready. Click any piece to enlarge.
What we're building next. Laser Zombies and Barko & The Lost Bone are our flagship IPs — original worlds we're investing in and pushing hard.
A sci-fi zombie shooter — energy weapons, relentless undead, and nowhere safe to catch your breath.
A stylized 3D open-world platformer — a determined dog on a quest for his missing bone, with unique abilities across diverse worlds.
An experimental take on time and narrative — innovative gameplay still taking shape.
Free to play on itch.io, with select titles live on Google Play.
Play mini arcade games, win tickets, and collect digital trophies.
30+ low-poly and realistic packs, tools, and generators for Unreal and Blender — from free CC0 models to full environment sets. If you've shipped with one, you've already met our work.
A growing library of free, CC0 low-poly models for prototyping & game jams — new drops every week.
“Skywolf started back in 2013 as one person who wanted to make games worth finishing — and it still runs that way. I do the design, the art, and the code, and I care about every piece that ships. If that's the kind of work you want to back or build with, we'll get along.”
— Kade Markoux, Founder
We're open to contract game dev, 3D and asset work, collaborations, and funding conversations. Tell us what you're making — we'll tell you how we can help.
Email's the fastest way to reach me. Prefer to call? Leave a voicemail at (321) 294-7791.
Skywolf runs independent. Every free asset ships game-ready with FBX + textures — and patrons and supporters get the original editable Blender source files. Your support funds the next project and the next weekly drop.
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